Each time a creature targets you with an attack during the spell’s. Each creature within 5 feet of that point must make a Dexterity saving throw. ” (future printing)" Posted on July 30, 2023 by Matt Zane. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. Lightning Bolt. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. Counterspell. DD is fighting with too many other good utility spells. A Bard could include a handful of other spells if they picked up Contingency . Spell Tags: Teleportation. On a failed save, a. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. Another possible source of Thunder Damage is to include a caster who uses Thunder Damage spells. Casting Time 1 standard action Components V, S. The first route would be exactly what you suggested - a Charisma saving throw, using it against the spellcaster's saving DC. If the total equals or exceeds the DC, the ability check is a success--the creature overcomes the challenge at hand. First, Thunderstep has the drawback of being really loud, and will alert every single creature in the dungeon/town; Second, Thunderstep has an indiscriminate AOE around you that is more likely to have collateral damage. After Caleb Identified the boots, his initial description was: "can cause you to fly. S. 52 new spells, 15 unique feats, and 50 magical items and see their details with a click. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a. Perhaps one of the most overlooked player actions in Dungeons & Dragons is the effective use of character. Shapes Added to Measure Tool Opt in to the VTT redesign to. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Jester tries to Banish the large demon, but only succeeds in getting its attention. , Passive Perception 10. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The thunder can be. Hellish Rebuke. Tempest Domain Spells. Artificer. Thunderwave. A sorcerer. Also like TM, its only limited by the. While you wear them, you gain the following benefits: You have resistance to cold damage. You teleport yourself to an unoccupied space you can see within range. I don’t think there’s much if any leeway for the caster to teleport to a space within the damage radius and not take damage considering that the duration of the spell is instantaneous, meaning that the teleportation effect. The thunder step spell for D&D 5e. Classes: Druid. You arrive at exactly the spot desired. Each of our main attacks does 1D10+10+5+5+4+1+2D8, and our bonus attack does 1D4+10+5+5+4+1+2D8. You teleport yourself to an unoccupied space you can see within range. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The target has advantage on Strength checks, and his or her carrying capacity doubles. You must either have line of sight to your destination or you must specify a. Claws. The ability to reshape that stone to your purposes in an instant is immensely useful. The lightning bolt turns back into a javelin when it reaches the target. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Well the way i see it, you need two things; Defensive spells, and Mobility spells that also do Lightning/Thunder damage. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. Tasting it will tell you what potion it is. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. Well, I don't think specifying an attack is required, but it works this way. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. A disintegrate spell destroys the wall instantly, however. Both Booming Blade and Green Flame Blade say the following:. The group is consisting of a rogue, a mage and a cleric, very. Artificer can cast the following thunder spells: Booming Blade. Duration: Instantaneous. Compendium - Sources->Player's Handbook. Level up your game with help from our official partners for D&D miniatures and tabletop accessories. In comparison, control winds, gust of wind, and warding wind can all create areas of strong wind as they specifically mention the term, or in control wind's case, that you can choose the intensity of wind to be "strong". Gust of Wind, Shatter. A quick Thunderstep later, we're 60' down the hallway that was across the room & 1/2 the enemies are downed. It’s also available on sorcerer, warlock, and wizard classes. The target gains no benefit from cover for this saving throw. On the orc’s turn, it steps forward to get revenge. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Ships, buildings (floor, walls, and roofs), household items and tools, etc. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Immediately after you disappear, a thunderous boom sounds, and. So one could use Contingency as a way to keep an extra spell slotted. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。本维基由用户自行创建、维护,与上述公司无关。 本维基由用户自行创建、维护,与上述公司无关。 You create a burst of thunderous sound, which can be heard 100 feet away. You attempt to interrupt a creature in the process of casting a spell. You can’t animate any object larger than Huge. Hit: 6 (1d4 + 4) piercing damage. Fighter instead gives a lot of useful option at 3rd level, so just pick your favourite. Melee Weapon Attack: +14 to hit, reach 30 ft. You have advantage on the attack roll if the target is wearing armor made of metal. Casting Time: 1 action. Cloud of Daggers Concentration Conjuration • V, S, M. A. While frightened by this spell, a creature must take the Dash action and move away from you by the safest. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. Senses Blindsight 120 ft. Describe or name a creature that is familiar to you. If you are good or neutral, their spectral form appears angelic or fey (your choice). Casting Thunderstep requires you to take the "cast a spell" action for your turn. Slashing. School conjuration ( teleportation) [electricity]; Level magus 3, sorcerer/wizard 3, witch 3. Each target animates and becomes a creature under your control. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Casting Time: 1. I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. Source: Xanathar's Guide to Everything. A comprehensive list of all official spells for Fifth Edition. Immediately after you disappear, a thunderous boom sounds, and each creature. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. The shackles adjust to fit a creature of Small to Large size. Spell Description. Whenever you cast a spell that has a range of 5 feet or greater, you can. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. Slam. But some of JC tweets about spells like Dragon’s Breath, smites, and Thunderstep show he would likely disagree with this ruling, deeming the spell as targeting more than just yourself. So no. from the caster and visible to the caster. Hit: (4d6 + 3) necrotic damage. The lightning ignites flammable objects in the area. Source Core Rulebook pg. . Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. A. Proficiencies: While Hexblades can certainly be optimal without closing in, getting access to shields, medium armor, and martial weapons helps your case in melee big time compared to the baseline Warlock proficiencies. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. line Duration instantaneous Saving Throw none; Spell Resistance yes. Thunderstep is solid, and a great way to get out of dodge when things get dicey (and rescue a friend whilst you are at it). Golden Lion (ea) Instrument of the Bards - Doss Lute. Periapt of Wound Closure. ©2023 Wizards. The oni's innate spellcasting ability is Charisma (spell save DC 13). The lightning ignites flammable objects in the area. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. Blight – 1. The condition ends if the grappler is incapacitated (see the condition). Some classic combos: Warlock (Blade) 5 / Sorcerer rest. Moreover, since the spell has a somatic component, you need at least one free hand to perform it. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Choose one of the following effects when you cast the spell. Environment: Arctic Coastal Grassland Hill Mountain. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. We would like to show you a description here but the site won’t allow us. Melee Weapon Attack: +6 to hit, reach 5 ft. During the founding of the village, Thundertree was defended from monsters by the hero Palien of Neverwinter, who would. This is a useful quirk in certain cases where you're prevented from targeting other areas. Damage/Effect. Bam, twinning that shit can be awesome. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Sunburst. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. Chain Lightning. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft. Conjuration. You call forth spirits to protect you. So fire takes second place in creatures immune and first place in creatures. Even if the Thunderstep is held, it is not 'be teleported,' which is what the Thunderstep would do. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Being able to incinerate a room full of baddies? Wizard. New comments cannot be posted and votes cannot be cast. Having said that though I don't see why you couldn't teleport to the visible space ABOVE the. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. You manifest a minor wonder, a sign of supernatural power, within range. Counterspell. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Within 30 daysWarding Wind. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. . Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. A place to discuss Dungeons & Dragons. It is immune to all damage and can't be dispelled by dispel magic. The legendary soulborn Odravan the Red was known for charging into battle wearing thunderstep boots at the head of a well-trained. A round represents about 6 seconds in the game world. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. I was wondering what other spell scrolls might be worth keeping in my back pocket. The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju. Boots of Speed. Introduction. You can also teleport one willing creature of your size or smaller who is carrying. For more help, see my Practical Guide to Summoning Spells. Moon Druids are by far and away one of the most powerful classes in the game. Heart of the Storm - Resistance is good, no lie there. Spirit of Death ( BoMT): The lowest-level summon spell available to the Sorcerer. Here's the relevant rule:. Coord26673 • 6 yr. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. The javelin's property can't be used again until the next dawn. Casting Time: 1 bonus action. ©2023 Wizards. " The flight lasts for one. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. Dimensional Shackles. The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. You do need for the campaign to go to like lvl 8+ to get any mileage out of it. you will need to use your dash action to add to your movement speed. On a hit, each creature within a 15-foot radius of the target must make a DC 14 Constitution. . Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder Specialist. Each creature other than you within 5 feet of you must make a Constitution saving throw. A sorcerer, sometimes known as a sorceress if female, was a wielder of arcane magic that tapped into the Weave in ways bound only by their own willpower. I think this logic is wrong. Though a "melee spell attack" is still a melee attack, it never assumes you make a melee attack with your weapon. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. You take control of the air in a 100-foot cube that you can see within range. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. You determine your appearance and whether you resemble any of your kin. 400 sec Dimensions: 498x498 Created: 4/22/2022, 9:38:11 PMThunderstep . Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Melee Weapon Attack: +6 to hit, reach 5 ft. If I am wrong, can someone cite to the exact page of Xanathar's that specifies that Thunderstep is a Warlock spell, because it is not listed as such on the Spell page in Xanathar's. Restrained. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Boots of the Winterlands. You teleport yourself to an unoccupied space you can see within range. The first time each turn the affected target takes damage of the chosen type, the. That means 2+1 attacks from the regular action, 2+1 attacks from the action surge action, and lastly 1+1 attacks from the Haste action. Fire. Distant spell cannot be applied to burning hands. Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo. As others have implied, Thunder Step gets away with it because it takes away control of the damage. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. therefore it targets all of them. Deliver an immersive gaming experience with Beadle & Grimm’s premium editions. A mixture between Thunderwave (with the damage boosted nicely) and Misty Step, this spell from Xanathar’s Guide to Everything lets you teleport up to 90 feet and deal 3d10 thunder damage to all creatures within 10 feet of the point where you appear. On a successful save, it takes half as much damage and isn't blinded by this spell. Aasimar are already known to be born of humans and celestial beings, and they've been given a divine purpose by the gods themselves to do good within the planes. , one target. Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle. Crown of Madness Concentration Enchantment • V, S. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. 5th-level conjuration. The majority of spells that benefit are those with a ranged attack roll, therefore we can start with all spells that require a ranged attack roll. You project a phantasmal image of a creature’s worst fears. The caster must use their bonus action to cast this spell. 4. This should be balanced. "My friend is going to teleport us all somewhere safer. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. you has disadvantage on the attack roll. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Last one from me - thunderstep. You know the artificer spells detect magic and identify, and you can cast them as rituals. It granted the wearer the ability to deal. Each creature in the line must make a Dexterity saving throw. Lore Bard Level 6 Magical Secrets. At the start of you next turn, and when the spell ends if you are on the. From blinding enemies with radiant light to knocking them prone with awesome force, understanding damage types will result in a versatile knowledge that can be used to hinder enemies, bolster allies, and creatively. Thunderstep Boots. And before people respond with the "Um, actually"s, please note the "relatively" part of that. Beau and Nott focus on. The tarrasque has advantage on saving throws. Attack/Save. @JeremyECrawford Targeting spells/clear path: “Unoccupied space you can see” Does this imply targeting? Conjure fey across Wall of Force? Another ex: Misty Step. As a snake, a yuan-ti malison gets one bite per Attack action, doing 1d4 + 3 piercing damage plus 2d6 poison damage. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Each creature other than you within 5 feet of you must make a Constitution saving throw. S. However, forcecage has also that second clause. Wrath of Nature Concentration Evocation • V, S. If the tarrasque fails a saving throw, it can choose to succeed instead. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. DND 5e is good because it's relatively simple. You gain a +3 item bonus to attack rolls. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. You teleport. These poisons are powders or gases that take effect when inhaled. Challenge 7 (2,900 XP) Proficiency Bonus +3. These D&D 5E Free Basic. Counterspell can get a little confusing. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Typical barbarians harbor a fury that dwells within. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. The game organizes the chaos of combat into a cycle of rounds and turns. Free returns Within 90 days. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. Duration: Instantaneous. The Ready action happens after the specified trigger. The target regains all its hit points. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a. With almost a decade of races, classes, features, and spells to draw from. I'm in act 5 and just levelled up one of my generals to level 14. The duration of this spell is instantaneous and casting time 1 action. You are grappled by an enemy. It’s not easy to force opponents to move, especially when they’re in melee. Thunder Step You teleport yourself to an unoccupied space you can see within range. Casting Time: 1 action. Hit: 23 (4d6 + 9) bludgeoning damage plus 18 (4d8) psychic damage. In contrast, a type 1 or type 3 yuan-ti malison can attack twice with its scimitar, doing 1d6 + 3 per hit for expected damage of 7 hp per turn, or twice with its. The prison can be a cage or a solid box as you choose. Dimension Door/Thunderstep are both great mobility options, and a caster never wants to be without an escape plan. and leave a damaging blast in your wake I'd say the scaling works well here. Casting Time: 1 action. Lightning Bolt is a famous dps spell, right up there with Fireball, I don't think that would've been a huge stretch. A 90' teleport as an action, but you can take a passenger with you and there's a d10-per-spell-level explosion of force damage that hits anything within 10' of your original location. Stoneskin ( PHB): A decent buff, but at this level magic attacks are common. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. You are immune to all damage until the spell ends. Boots of Striding and Springing. The condition ends if the Grappler is incapacitated (see the condition). Components: V, S, M (an object with the image of a dragon engraved on it, worth at least 500 gp) Duration: Concentration, up to 1 hour. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. Duration: Instantaneous. Components: V. Objects come to life at your command. Introduction. It's very clearly exceeding the normal power levels of a level3 spell. You create a burst of thunderous sound, which can be heard 100 feet away. So i'm playing as a tiefling warlock of the fiend who is a seasoned conman. A round represents about 6 seconds in. You teleport yourself to an unoccupied space you can see within range. Price adjustment. Unless something would stop that movement. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Immediately after you disappear, a thunderous boom sounds, and each creature within. Gloves of Thievery. Self is not a number that is 5 feet or greater, therefore you cannot apply Distant Spell to it. Hunger Of Hadar. Target: A point in the air where a storm cloud could appear 100 feet directly above you. CASTING. A bard can use a musical instrument as a spellcasting focus, substituting it for any material component that does not list a cost. Locate Creature. This combo works just fine, but it's more of an anti-combo really. Elemental Bane – 1. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. . Thunder Step Spell Guide for 5th Edition. Lightning Bolt. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. There are three types of cover: half cover, three-quarters cover, and full cover. Frightened. At +5 to hit, this produces expected damage of 7 hp per turn. Gaseous Form. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. But don’t let those strengths fool you. Animate Trees (1/Day). , one target. You have advantage on the attack roll if the target is wearing armor made of metal. You are a humanoid. Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4. I took the 'Preparation' ability which purportedly places or allows me to place a trap at the beginning of a battle before the first action. As a multiclass character, you must have at least a Strength score or Dexterity score of 13 and an Intelligence score of 13 to take a level in. Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous. Lightning springs from your hand to deliver a shock to a creature you try to touch. This spell allows you to 'aim' your damage, and thus you can avoid any friendly fire or the like. i have form of dread which already does a lil frightening, and i have a free misty step from the fey touched feet, which already does some teleporting. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Rope Trick + Jump spell: Set it up at 15 feet-ish. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?Regional Effects. Otherwise, it's a failure, which means the character or monster. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. You teleport yourself to an unoccupied space you can see within range. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Liam Blackley. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. Languages --. Also, point of order: as you can't cast two 2nd level spells on the same turn, I don't follow your argument that casting, say, Misty Step then Shatter over two turns is better than. Challenge 30 (155,000 XP) Proficiency Bonus +9. The rueles make a distinction between targeting a creature, and that creature being included in an area of effect. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. This means, then, that the character would be blinking back into the material plane at most once every 6 seconds in in-game time. An incorporeal creature isn’t affected. Fighter if you want to have the beloved action surge. All spells available to warlock as higher-level spells are “Mystic Arcana”, and work differently from Pact Magic spells. Optional Rule: Multiclassing. Some of the above spells, while requiring ranged spell attacks, do not do so as part of casting and are thus an exception. Vortex Warp. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. Yes. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Talos makes her a great and feared commander. Go to DnD r/DnD • by. com Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. You can bring along objects as Thunder Step Compendium - Sources->Xanathar's Guide to Everything Thunder Step. If you fall for 1 round and within the next round successfully cast Misty Step before hitting the ground, you would be able to avoid taking fall damage according to the top answers of the related questions V2Blast linked. :D. 1st Level. Duration: Instantaneous. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see. The thunderstep spell will allow you to get your ally out of a grapple as long as they are within 5 feet from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Can I Misty Step across WoF, because I can see it, but I don't have a clear path?Sleet Storm. ; Anthropomorphic Food: Sir Theobald and Chancellor Lapin are a walking, talking gummy bear and chocolate bunny, respectively. It also has the following additional properties. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. In the meantime, the javelin can still be used as a magic weapon.